XR in Teaching & Learning Topics
Equipment
Required Equipment for XR
Hardware | Capabilities | Notes |
---|---|---|
Meta Quest 2 | VR | Affordable, perfectly performs for a VR platform. |
Meta Quest Pro | VR, AR, MR | Performant and versatile headset, and reasonably priced. |
Meta Quest 3 | VR, AR, MR | Will likely overtake the Quest 2 in every criteria. |
Microsoft HoloLens 2 | AR/MR | Expensive specialty hardware. Excels in its field, typically geared towards manufacturing and AR/MR visualization in a corporate setting. |
Apple Vision Pro | VR, AR, MR | Unknown. Expensive. If it boasts any proprietary benefits for Apple users, will potentially be worth the investment. Likely not usable for massive initiatives, but could be for more intimate research settings involving Apple equipment. |
Apple iPad Pro | AR, MR | The Apple iPad line provides good tools for AR and MR apps that will run natively on iOS. |
Apple iPhone | VR, AR, MR | Similar to the iPad, though there are also a number of attachments to turn smartphones into HMDs. Useful for VR-specific applications that can run on phone hardware. |
Android Smartphone | VR, AR, MR | Similar to an iPhone, but with access to a different repository of applications through Google Play rather than the Apple App Store. Much more variety in hardware, requiring more individual research to find a good fit for whatever use case is brought to the table. |
Module Navigation
- Next Module: Additional Resources
- Previous Module: XR in the Classroom
- Current Topic: XR in Teaching & Learning
- Next Topic:
Leave Your Feedback
You must be logged in to post a comment.